terça-feira, 15 de janeiro de 2013
3D Model - BAA Garden
This is a selected area of my design plan, my final 3D model between the entrance to the tunnel towards the stream area. The model shows a perspective view and size, that able to analyze carefully through the distance and space awareness. The materials were 5mm foam board as the support, the stream area, grass were created by sample images from the internet, the vegetation were pre-fabric made and the fences / furniture were made also with 5mm of foam board and at last the tunnel was made by a flexible brown cardboard which then was painted by dry pastel (white) .
segunda-feira, 14 de janeiro de 2013
Final Project - BAA Beer Garden ( 3D )
These graphic images shows a better reality how it would be if this project was going forward. The Sketchup offer me a better way to communicate on the materials, scale and visualization especially with people in it. It was a very good expereince using this programme thanks for the Writtle College's tutorials that gave to me and my coleagues as students.
This project gaved to me a challenge during the process that made me "grow up" as a Garden Designer and person with time management, communication with my coleagues and a better understanding on Photoshop and Sketchup 8 Pro programme.
Final Project - BAA Beer Garden ( 2D )
This is my final plan of the BAA' beer garden in Writtle College. I had to design in a way where the students could be more connected with social life and parties. It must have a walkway or passage between the garden and stream.
The client wanted something that could attract them to pass atthe end of the day or at night. With an average balance and with a low maintainance
I designed a simple style which can offers: save, create events and even an area that the students could be "away" their harsh university life for couple of minutes nearby the stream.
As the client told us that doesn't want a high maintainace garden , because the garden is used for students where their time in the site is to have "fun" while drinking loads of alcoholic drinks thats can destroy vegetation surrounded.
The perspective hand drawings that I made, give an idea how it looks like generally. Each colour presented a hard landscaping : Red - brick, Grey - natural grey stone / metal, Dark Grey - concrete Brown - wood, Green - vegetation, Blue - water / glass, Orange - gravel and White- plastic material.
3D Model - Shapes
After I finish the "Articulation models", I have to create a 3D model using the shapes that the previous was created, neverless: curved triangles. The site is inved,but using the parametrs thats gave to me, must have a building with 30x30m and a distance between the building and the stream, which in the middle must have around 1m of groud level. Also design a way, where the water on the roof of the build goes to the stream, in other words, create a drainage systemon the site.
The materials were greyboard, with printed colors for the pavement and water areas. Vegetation was made by pieces of fluffy green foam.
Skeleton 3D model with puzzle making.
After the wooden cubic model, the next step is to create a skeleten of the islands using iron material. I have to do it as perfect as possible the outline of the archipelago and then to do the ouline of the island's sections in every x distance to give an dimension in the interior.
Then I had to stretch the cloth to cover the main island and glue it underneath to make sure its stretched for a while. Once is stretched and the major cloth area is sticked to the iron , start using a spatula and "rub" with PVA glue on the top of the surface several times.
Then you must wait untill the next day to unsure it will be rigid and hard. In the next day when you touch the cloth, verify the surface is allready
non-flexible and hard, Then with thin black pen, trace all the "veins" that u can see. When I finish, the result was interesting where I could see diferent shapes like if was a puzzel in 3D. Also can be seen, the areas are distinguish due to topographic levels of the island.
At your side you can see the final result that I made it. Many curves were the main highlights on the final design at the top of the island using textil material.
In the same day, using the last model I have to create a puzzel with greyboard material. First I have to take a photo, an elevation view to see clearly all the lines the surface. then print out the image withou changing the scale. With a tracing paper put over the picture and trace it accurately by pen.When all the lines and the outline were created in the tracing paper, brought a sharp knife and very carefully cuted the outline first and then all the shapes separetely
Then with greyboard, all the separeted shapes thats are in a pile, one by one trace it on the top of the greybord with pencil. Once the board is designed with all outlined shapes, I picked the knife again and cut it one shape each. When is done, I pretended to solve the puzzel, until is in one "piece".
Below, it shows better how the puzzle was created and I thought put the puzzle on the top of the model will have a better visualization how it ended. As the puzzle model is too flexible i have to put seceral yellow tape to join as much as possible all the pieces.
3D Model - Cubic
The next step was to create a modelusing cubic or triangle form using diferent materials: wood, foam board or plastic. Using our last model made of greyboard....I had to make a similar model using small units of wooden cubes (same size) to give an outline and a bit of topography, since the volcanic / mountain areas to the beach.
At your side is a perpective view of the wooden cube mode with the major island and the small ones.
Also it can be seen in another perspective view, where you can see clearly the topographic of the two mini islands. It can give an idea the diference between the higher "region" to the plain areas.
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